A downloadable plug-in

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A dual purpose Rigify feature set and Blender rig converter plugin. Adds Godot/Unity style skeletons to your armature options. Rigs can be converted in a button press to make them game engine compatible. Convert the rig before parenting it to your mesh and you're model will be ready for animating for games!

Bonus animal rigs based off Rigify for: Canid, Felid, Equid animal bodies.

Built for Godot but should be Unity compatible as well.

Purpose:

Skeletons and rigs used for game development are distinct to those used for animation. They tend to be placed in T-Pose, have far fewer bones, and a hierarchical bone order. This makes animations more efficient for processing and also aids in animation transferring to other characters.

This plugin and feature set produces a nearly standard Godot or Unity skeleton with extra bones removed, the bone order fixed, and friendlier names given for mapping them in engine.

Usage:

- Add an Armature as you would through the normal menus.

- Select the new armature option "Godot Human"

- Make adjustments to scale, and position as needed

- From the Armature menu select "Generate Rig"

- With the new Rig selected, click the "Prepare Rig for Godot" button

- Parent the game dev compatible rig to your meshes as you normally would.

Updated 27 days ago
StatusReleased
CategoryTool
Release date Dec 14, 2023
Authorcatprisbrey
Made withUnity, Godot, Blender
TagsAnimation, Blender, Modeling
Code licenseMIT License
Average sessionA few seconds
LanguagesEnglish

Download

Download NowName your own price

Click download now to get access to the following files:

Latest Official v1.0.6 - GitHub
External
Latest Official v1.1.0 - itch.io 23 kB

Development log

Comments

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hey, this plugin is incredible! thank you.

So glad you dig it! I love it too. I don't know how i lived without it